![]() ![]() (Language of New Media – The Principles of New Media) Why I chose this game: The end result shown is equal parts human and machine created. The game progression is driven by the choices the player (human) makes but the choices given are rendered by the game. And rather than being created completely by a human author, these versions are often in part automatically assembled by a computer” The many storylines and endings are what make this game a new media art game. How it relates to New Media:Īccording to Lev Manovich, a new media object is “not something fixed once and for all, but something that can exist in different, potentially infinite versions… Instead of identical copies, a new media object typically gives rise to many different versions. One version of the story says it started as a German phrase, “alle alle auch sind frei ,” which loosely translates to “everyone, everyone is free.” Another side says it was “all ye all ye outs in free,” essentially saying, “it’s safe to come in.” Think hide ‘n’ seek. It was influenced by classic teen films and coming-of-age shows, the developers wanted to create a story-driven game without cutscenes, allowing players to freely roam the environment. Oxenfree is one of the first games they’ve ever released. Night School’s focus is on the cross section between story and games. Night School is a new independent studio founded by cousins Sean Krankel and Adam Hines, former Disney and Telltale developers respectively. The game was developed by Night School Studio. Oxenfree does not have any “game over” loss conditions the player’s choices and relationships with the characters determine which of several possible endings the player receives. You progress in the game by completing puzzles that are solved by finding the correct frequency on Alex’s handheld radio, which can perform actions such as unlocking doors or communicating with ghosts, or by winding up tape recorders at the correct speed. Certain dialogue options cause a thought bubble with Alex inside it to appear over characters’ heads, suggesting that the player’s choice had an effect on the characters’ relationship Players can select dialogue options at any time during conversations, choosing to wait for other characters to finish, to interrupt, or to remain silent. At the same time, Alex remains free to move around and navigate the game world. Gameplay is built around the “walk and talk” mechanic: instead of dialogue occurring during cutscenes, speech bubbles appear over Alex’s head, giving the player a choice between two or three dialogue options. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to the player. But the night takes a horrifying turn when you unwittingly open a ghostly rift spawned from the island’s cryptic past. The festivities are framed by a dangerous sneak to a forbidden beach, celebrating with friends and navigating prickly situations with former friends. You play as Alex, a bright, rebellious teenage girl who brings her new stepbrother Jonas to an overnight party on a decommissioned military island. It’s equal parts coming-of-age tale and supernatural 80’s thriller (but it’s set in present day). Oxenfree is a single player, graphic adventure played from a 2.5D perspective, with three-dimensional characters navigating two-dimensional environments.
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